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Unreal Engine Villa - 2016

Heres a personal project of mine. The aim was to practice using the software for Architectural Visualization and establish the furthest boundaries of how much visual fidelity you can display smoothly in Virtual Reality. When running the content in VR, it outputs the scene twice (once per eye), which significantly lowers the available performance.


Another goal of this project was to deepen my understanding of Blueprint programming and gain proficiency in coding within Unreal Engine. For this, I developed a custom interactive menu system that appears when you look at your wrist. This menu allows you to control various aspects, such as the Time of Day and the lighting around the villa.






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